using UnityEngine;

[ExecuteInEditMode]
public class TextureChangerArray : MonoBehaviour
{
	private int _index;

	public int Index;

	private float _greayScale;

	public float GreyScale = 0.5f;

	private Color _lastAdditionalColor;

	public Color AdditionalColor;

	public TextureChanger[] TextureChangers;

	private void Start()
	{
	}
}
